6.50 ... - Printable Version +- [-yGc-] (https://www.yg-crew.eu) +-- Forum: Archives (https://www.yg-crew.eu/forumdisplay.php?fid=9) +--- Forum: Warcraft III - DotA (https://www.yg-crew.eu/forumdisplay.php?fid=21) +--- Thread: 6.50 ... (/showthread.php?tid=799) |
6.50 ... - 0nde - 2008-02-07 6.50 Up avec change log de ouf... A voir c'est trop long a expliquer mais l'invoqueur est re . 6.50 ... - Eighke - 2008-02-07 Apres quelques testes y a des trucs simpa et des trucs chelou xD 6.50 ... - DooM91 - 2008-02-07 6.50 Changelog ============== Hero Changes: ------------- * Removed manacost on Mana Shield activation * Changed Leap cooldown to scale with levels * Improved Juggernaut's movement speed * Implemented a better silencing mechanism in the Black Hole area to ensure spells don't go through regardless of cast animation time * Lowered Drow's Agility gain per level * Changed Drow Ranger's Marksmanship ultimate * Increased Morphling's base damage * Macropyre cooldown no longer increases per level * Added an extra bounce to Chain Frost * Reduced Sprint's damage amplification * Increased Maledict AOE by 15 * Changed Spectre's Dispersion * Redesigned Visage * Improved casting range on Acid Spray * Changed how Song of the Siren levels up * Reduced cooldown on high level Shapeshift * Improved armor on Enigma's Eidolons * Reduced Expulsion cooldown and manacost * Improved Keeper of the Light's attack animation * Improved Scattershot's damage range from 10-35 to 20-35 * Improved Alchemist base Intelligence and growth * Slightly improved Psi Blades' spill width and range * Improved Chemical Rage * Increased Phantom Lancer's Strength gain * Increased cooldown on Psionic Trap from 7 to 14 seconds * Improved lifesteal on level 2 and 3 Insatiable Hunger * Reduced Replicate's manacost and cooldown * Improved Troll's base movement speed * Decreased Rampage movement speed bonus and cooldown * Improved Spirit Bear's Demolish * Increased Lightning Storm cooldown by 2 seconds * Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds * Reduced Lina's movement speed by 5 * Improved Sand Storm * Reduced the slow on Epicenter * Improved range on Drow's Trueshot Aura * Improved cooldown progression on Insatiable Hunger * Reduced Sven's base armor * Improved Enigma's movement speed * Modified initial projectile speed and effect on Paralyzing Casks * Improved Enfeeble * Improved Auto Fire's area of effect and duration * Reduced Queen of Pain's Blink range at early levels * Improved Earthshaker movement speed * Zombies now give a bit less bounty * Reduced Gravechill's cooldown a bit * Increased Primal Roar cooldown a little bit * Eclipse damage is based on Lucent Beam level and doesn't ministun * Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01) * Lowered Eclipse mana cost and gave it constant cooldown progression * Increased Lucent Beam casting range and lowered manacost slightly * Improved cast range on Expulsion and Fire Storm * Improved Ravage a little (it became slightly less effective with the impale recodes) * Reverse Polarity cooldown is now the same all levels * Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 * Removed truesight from Spin Web * Added some extra movement bonus on higher level Spin Web * Improved Keeper of the Light's movement speed * Improved Storm Spirit's base armor * Lowered Mirror Image cooldown slightly * Improved slow on Drunken Haze * Improved movement bonus on Witchcraft * Lowered Searing Arrows cooldown * Improved Reaper's Scythe leveling a bit * Changed Purification damage type to Pure * Lowered Axe's starting Agility and increased his starting Strength * Lowered Death Coil cooldown * Improved Undying's base armor * Improved Meepo's base Strength * Rebalanced Pit of Malice * Increased AOE on Firestorm * Reduced the search area for Omnislash * Changed Bloodrage stats a bit * Lowered level 1 Mana Void manacost * Lowered Exorcism's damage return threshold and cooldown * Restored Bone Fletcher's old Wind Walk speed bonus * Lowered Geminate Attack cooldown * Slightly improved how Medusa's Purge levels Item Changes: ------------- * Redesigned Eul's Scepter of Divinity * Redesigned Orchid Malevolence * Redesigned Guinsoo's Scythe of Vyse * Added cooldown to Bottle usage and reduced its sell cost * Bottle is in full state at all the side shops once again * Changed how Blink Dagger works. It cannot be activated if you took damage in the last 3 seconds. * Added Hyperstone to the Goblin Shop * Changed Unholy Rage's lifesteal type to be the same as regular lifesteal * Reduced price on Ultimate Orb * Added Ring of Health to the Goblin Shop * Added Quarterstaff to the Goblin Shops * Increased Perseverance damage from 7 to 10 * Added Javelin to the Goblin Shops * Removed the stack restriction on Shiva's Guard * Improved Vanguard a little * Changed Lothar's recipe and stats * Reduced Vladmir's Offering recipe cost * Reduced Linken's Sphere cooldown * Removed stacking restriction from Bloodstone and improved its stats * Improved Helm of the Dominator damage from 10 to 20 * Improved Oblivion Staff mana regen by 25% * Quarterstaff price reduced * Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord) * Reduced Voidstone's cost by 25 gold * Casting range improves per level of Dagon upgrade * Improved Sange and Yasha * Removed Flying Courier Mana and gave it a Mana base upgrade ability * Wards now required 5 mana to be placed * Reduced animation time and cooldown on Manta Style * Ring of Health regen increased by 1 Neutral Related: ---------------- * Change some of the Scourge's top left forest area * Changed the locations and distribution of neutral creep camp groups * Fixed neutral spawn times in various modes * Reworked the trees/pathing near the small sentinel creep camp * Increased Neutral Centaur's aura by 5% * Added an Alpha Wolf in the wolves creep camp with a command aura * Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts) * Added a new ancient creep camp group (Jungle Stalkers) * Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins) * Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls) * Changed the Furbolg's Stomp to a Clap * Improved Satyr Hellcaller's Unholy Aura * Neutral Ogre no longer autocast Frost Armor * Changed the location of some of the Scourge creep camps * Redid neutral creep spawner code for some optimizations Bug Fixes: ----------- * Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage) * Fixed Land Mines to properly detect floating heroes * Fixed a problem with Huskar's burning spears that would cause him to swing incorrectly when the enemy is moving * Fixed some bugs with Wild Axes * Fixed some color issues on the load screen (kunkka) * Couriers can no longer use tp scrolls to make buildings invulnerable * Fixed Dark Rift from using cooldown when cast incorrectly * Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden * Fixed Last Word triggering off of Linken's Sphere's usage * Fixed Berserker Rage from triggering Essence Aura * Insatiable Hunger, God's Strength and Rampage is no longer removed by Cyclone * Fixed Javelin's odds being slightly off * Fixed an issue with the Cheese drop from Roshan * Fixed an issue with Forest Troll High Priest's pathing scale * Fixed some text display problems when viewing replays (thanks DonTomaso) * Fixed a very minor bug with Elder Form duration * Fixed Armlet recipe cooldown * Fixed typo on Psi Blades * Fixed some creep death time discrepancies (188461) * Fixed a very minor bug with the damage mechanism on Shukuchi * Fixed a display bug with Mode Random * Fixed a possible abuse with Helm of the Dominator * Fixed Overload from using its charge when attacking an allied unit * Fixed Last Word from turning off Electric Rave Others: ------- * Remade Invoker as promised in 6.49 * Added a new game mode -singledraft or -sd (swiss) * Improved Sentinel creep pathing on top Sentinel lane * Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave. * Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold) * Added a new experimental command -ah * Added a new system to detect replays used in -ah and other future applications (thanks PandaMine) * Changed how the secondary shops work. You can now see their location and click them while in fog. * Added new visual effect for Orchid's Soul Burn (JetFango) * -roll now shows the range the person entered (188889) * Added a new command -clear to clear game messages from your screen * Reduced model size and changed the look of the non-ancient Golems * Added a new command -apm to show your actions per minute * Couriers can now disassemble items (161180) * Added text descriptions for power ups (68307) * Delayed the creep spawn time by 30 seconds in -vr * Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet. * Centered swap request notice is given to a player (182779) * Added -afk that displays how long each player has been idle for * Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984) * Necronomicon icon now changes per level (190183) * Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30) * Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920) * Added new tooltip text on items showing if they can be disassembled * Improved tooltip for observer wards to detail the stock mechanics * Added a new command -courier that toggles idle courier icon on and off (Ro-Coco) * Added a new command -swapall to request to swap for any hero (175040) * Improved Shackles caster effect * Added an additional constant (7) Mana regeneration to Fountains * Removed replenish interval from buying Clarity Potion (like tangos now) * Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way) * Improved Electric Rave icon (169997) * Improved Luna's orb warning message (113338) amusez vous bien !!!! 6.50 ... - aben - 2008-02-07 OMG edit 1 : l'ulti luna depend maintenant de son 1 : donc plus de battle-luna qui farm tres vite et qui est difficilement gangable edit 2 : l'omni est total imba maintenant , les dommages de son 1 sont de types pures ( 360 de dommage exact a toutes les unites autour ) edit 3 : AHAAHHA , on ne peut plus utiliser la dagger si on a prit des dommages dans les 3 secondes avant , elle n e sert plus qu'a engage et pas a sauver ses fesses ( perso je trouve que l'interet justement d'avoir dagger tot c'est pour ne pas mourrir , notament sur les heros intell comme rhasta ou lion ) edit 3 : il faut acheter 2 fois l'item crow pour pouvoir poser les ward avec crow edit 4 : euls et guinsoo sont maintenant 2 items complemtement independant , guinsoo est tres dur a avoir ( mystic + ultimate orb + XX ) , et euls coute 400 de + mais a des charges illimitées ya pas mal d'autres modifs. 6.50 ... - JaXs - 2008-02-07 OmAgAd Ca c est du tournant! Merde j pourrai pas test avant dimanche -_-- 6.50 ... - 0nde - 2008-02-07 Franchement ya des trucs sympa et des trucs qui puent grave la merde :S. Invoker de retour, et de nouveau Imba c'est grave relou :S... 6.50 ... - Eighke - 2008-02-07 Pour la dague tu as bien compris : C'est devenu completement useless (surtout vu le prix qui n'a pas changer ...). 6.50 ... - The_Pig - 2008-02-07 COMPELTEMENT NUL A CHIER. ICEFROG IL A TOUT BAISER HéHé 6.50 ... - DooM91 - 2008-02-07 +1 the pig fuck la new version !!!!! 6.50 ... - JaXs - 2008-02-08 Cs 1.6 c est nul, 1.5 ca rox ... -_- bande de moutons, jouez y avant de critiquer le changelog ^^ 6.50 ... - DooM91 - 2008-02-08 je lai testé et franchement elle sert a rien ..... omg les items pour obtenir guinzoo now!!!!! useless 6.50 ... - aben - 2008-02-08 c'est plus diffcile a farm c sur . . . 6.50 ... - Eighke - 2008-02-08 Le guinsoo en lui meme coute presque la meme chose, mais il est plus dure a farm vu qu'il y a 2 gros item =) Par contre le Eul sans charge c'est Gg Rhasta ! 6.50 ... - JaXs - 2008-02-09 Doom l a testé, oula ca évitera a toute une communauté de le faire, conclusion "elle sert a rien" , merci a toi doom tu nous enleve une sacrée epine ^^ 6.50 ... - DooM91 - 2008-02-10 de rien ca fait plaisir daider notre communautée ^^ |