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Changelog 6.44 A NE PAS DIVULGUER AVANT SORTIE SVP.
#1
J'INSISTE : LA RAISON POUR LAQUELLE JE POST CE TOPIC ICI A UN SENS. CECI EST UNE INFORMATION QUE LES JOUEURS NE SONT PAS CENSES CONNAITRE. DONC GARDEZ CA POUR VOUS. J'AI ETE ASSEZ SYMPA POUR LA METTRE A VOTRE DISPOSITION N'ABUSEZ PAS DE MA CONFIANCE.

6.44 Beta 1
==========
* Added new hero 'Sacred Warrior' (39888)
* Added new hero 'Storm Spirit'
* Added new hero 'Dark Seer'
* Added new hero 'Pit Lord'
* Added new hero 'Undying'
* Fixed Drunken Haze tooltip typo
* Improved Demon Witch's Impale tooltip (107362)
* When a team mate denies an ally, it now says his name (127161)
* Fixed the game clock continuing after the game has ended
* Added new Sprint effect (126186)
* Fixed Mask of Madness buff icon (126834)
* New Remote Mine model (130285)
* Improved lots of tooltips
* Removed Berserker Rage mana cost
* Reduced QoP attack range from 600 to 550
* Rebalanced how QoP's shadow strike levels up
* Wrote gold cost on basic items like they are on recipes to allow for price checking before you go back to base
* The game now displays a kill message when a chicken dies
* Added -roll command (133304)
* Crystal Maiden's Scepter upgrade now gives a unique effect (128977)
* An announcement is now made when a tower is denied
* Chaos Bolt now shows the random stun duration (130088)
* Slightly increased sniper's and chen's base mana
* Recoded various resource intensive abilities for increased map stability
* Added a few new weather effects (-weather light/moonlight/wind/fog)
* Replaced Neutral Ogre Magi with different model. It gives slightly more bounty now as well
* Fixed Clarity Potion buff icon bug
* Increased casting range on unstable concoction a bit
* Improved movement speed item tooltips (130948)
* Fixed Holy Persuation not showing level in tooltip
* You can now tk units in other dmg over time abilities like Curse of the Silent and Shadow Word
* Added new icons for Freezing Field, Goo, Drow's Silence, Lightning Storm, Blur, Global Silence, Plague Wards (thx snork and switch)
* Added more flavor to various items (130384)
* Fixed Lothar's Edge icon(132136)
* Fixed a bug with custom replay data winner field
* Added a special effect when Nevermore gains a soul (132731)
* Changed the Graveyard consumable shop to a new model (84016)
* Lots of optimizations to how Impetus/Glaives/Arcane abilities were coded (BETA: CHECK CAREFULLY, PLAY THESE HEROES OFTEN)
* Fixed another very rare respawn glitch
* Added reminder in -mm regarding hero switches
* Added new icon for Mirror Image (73303)
* Ursa is now a melee hero (recent patch fixed the issue, 137702)
* Updated Bottle Tooltip to make it more obvious that rune bottle refilling is not a bug!
* Removed the duration nerf on Shallow Grave (it will now last until the target dies). Reduced cooldown. The respawn speed is nerfed instead.
* Added new hero "Sacred Warrior" (largely inspired by 39888)
* Added -mson (has a bug atm with it taking over the death timer)
* Added -weather random that will randomly change the weather for you (and only you) every 5 minutes (some of the weather effects might not be working..)
* Rewrote some item manipulation code to fix some exploits





=================================

6.44 Beta 2
=========


Fixed lothars endgame icon
Added hotkey for Jinto
Fixed Soul Eater having no cd sometimes
fixed wall of replica tooltip
fixed overload requiring an extra attack than intended
moved the skill pick lag on sacred warrior to when the hero is picked
listed duration in ion shell tooltip
now showing selection circle on new remote mines. the mines now also grow in size based on level
fixed barrier leveling up
fixed collision size on huskar
increased bounty on mutant spawns
fixed the tower deny message
* Changed piercing damage to heavy armor to 75% from 100
* Increased damage on unstable concoction
* Reduced scepter doom duration by 2 seconds
* Reworked Observer and Sentry wards again
Sacred Warrior:
ms from 290 to 300
base strength from 16 to 18
improved how Bersreker's Blood works
better base damage
burning spear now only uses hp as a casting cost (15 total health cost now, all levels)
fixed wall of replica not replicating invis heroes
* Removed the last melee creep count upgrade (the rest is still the same)
* Improved level 1 ult health regen on alchy by 5
cannot cast dark portal in bases or bad areas
added casting effect to dark portal, so its obvious where its going to happen
added ending effect for dark portal
removed the fog/light weather, the rest is working now
Increased pitlord base movement from 285 to 300
The portal now stops your hero after he enters the portal, to prevent the constant back and forth that can happen by accident.
Gave corpse explosion a 3 second window before it dies off instead of a 2 second one
Fixed the Dirge's ultimate from affecting creeps
Reduced Mutant Spawn hp by 50 and armor by 1
fixed soul rip tooltip
fixed heartstopper to only affect units that have the buff on them
Added "dangerous areas" code to prevent some abusable locations on dark portal, vacuum and grappel
Added new effect for corpse explosion
Increased area on corpse explosion a little bit
damage radius will be based on the location of the corpse, not fixed to the casting center
Reduced sight on mutant spawns
undid ogre magi creep change
Sacred Warrior moved to sentinel. Tooltips updated.
fixed tons of other reported tooltip errors
Fixed some surge bugs
* Fixed Rampage buff tooltip
new color for ck stun texttag
nerfed huskar's heal a bit
reduced mana cost on Fear
corpse explosion now has a ministun with it
Increased Firestorm aoe from 175 to 200
changed burning spear icon
fixed necromastery being off by 2 dmg
* You have to be below 25% health for an ally to be able to start denying you
fixed electric rave not removing the attack speed bonus when it autoturns off due to mana loss
Replaced Fear with another ability on Pit Lord (it doesn't have proper tooltips yet, feel free to give input)
* Eclipse no longer depends on Lucent Beam level
* Nether Strike no longer depends on greater bash
fixed bug with surge

=============================================

6.44 Beta 3
===========
* Fixed a bug that caused sprout trees to sometimes respawn trapping the hero again
fixed pitlord's cage from respawning
* Courier Animal can now be a random animal instead of just chicken (can be chicken, raccoon or frog for now)
fixed inaccurate soul rip
* End Scorescreen now lets you know when someone is no longer in the game
* Added sound for when you die to neutral creeps
decreased model size on Dark Seer
Changed wall of replica to recreate images that die if the hero walks through again. Reduced duration and mana cost
NoteToTesters: Make sure shadowraze doesn't kill wards
undid ogre magi creep model change (for real this time!)
fixed arcane orb (MAKE SURE TO DO LOTS OF GAMES WITH ARCANE/IMPETUS/GLAIVES. I can't stress how important this is. If they are bugged in *any* way they will almost certainly cause the no respawn bugs.)
* Fixed Wrath of Nature typo
* Scoreboard now colors players differently if they have left the game
* Fixed Ignis Fatuus scepter upgrade not being on autocast by default
* Fixed Silencer from stealing an INT from an ally deny
* Added creep spawn modes -notop/-nomid/-nobot (-nt/-nm/-nb)
* Fixed Helm of Iron will giving 2 hp regen and not 3 hp
* Added new more accurate Illuminate Wave effect provided by eva00r
play with weaver, fixed some ineffecient memory resource usage with his ultimate
* Improved EndGame Scoreboard and Observer Scoreboard presentation and content (total gold row coming in near future)
* Fixed some memory leaks with Time Lapse and Poison Nova
* Fixed a bug with Adaptive Strike
* Fixed a bug with Toss
* Fixed a bug with Greaterbash
* Fixed the desync bug that happens when observers leave a game, causing some other players to disconnect
fixed new sentry icon not showing on scoreboard
fixed a bunch of beta2 tooltip issues
prevented dark portal from being cast from the not allowed areas
Added autocast version of burning spear icon
fixed the old burrowstrike like casting bug that is on grapple
replaced burning spear model with another not buggy one
improved the river area detection to help against portal abuse
nerfed inner vitality a little
* Fixed some bugs with -DM and various abilities that depended on unit state (BETANOTE: berserker's blood for example)
can't use test of faith while using grapple
Fixed vacuum ruining the path blocking of fissure
fixed the beta2 detonate effect bug
Increased cooldown/manacost on vacuum
added a new visual target effect for life break
fixed burning spear canceling cots
undid some of the damage buff on unstable concoction
Changed firestorm. No longer channeling, doesn't damage buildings, returned its longer casting range, doesn't damage allied units
added new ability for pitlord (i haven't done real icon/tooltip/effects work on it, just testing functionality now)
Corpse Explosion ministun increased from 0.01 to 0.2
Changed Overload from 9/8/7/6 attacks to 8/7/6/5
Improved Pit Lord attack animation
Increased Life Break cooldown
Added effect to show when Overload is ready (not shown to enemies)
nerfed inner vitality

======================================

6.44 Beta 4
====-======
Fixed techie detonate effect
Fixed firestorm damaging buildings
fixed shallow grave tooltip issues
fixed other reported typos
Portal now kills trees near cast points
Portal now prevents you from reentering it within 3.5 seconds of using it (to prevent accidental entering). Hopefully it feels more usable now
Increased pull aoe on lightning grapple a bit and made it faster
renamed jinto to raijin
* Reduced max quil stack on bristleback and lowered his movement speed a little
Fixed TK bug in last beta when trying to deny ss unit
changed the leaver color on the scoreboard
Added sound effects for Dark Seer's abilities
colored the local player's column on the endscore board
added tower denies
* Changed Searing Arrows cooldown from 4/3/2/0 to 4/3/0/0
Changed frog courier to penguin courier (i am considering having different sets of animal couriers for the scourge.. let me know your thoughts)
Changed damage type on huskar's ultimate from pure damage to physical damage. Added damage cap on it
Added sound effects to portal and Cage (we need a new name for this ability lol...)
Added sound effects to Raise Dead
added a new effect to storm's overload (i think it was showing for everyone before.. fixed)
i will give him the death effect next patch, ran out of time.

6.44 Beta 5
===========
Removed neutral kill sound
Corpse Explosion hasn't actually been working :/ only the visual effect was! The only case it worked in was when the coordinate x,y was == x,x. Which isn't very often
fixed cage not working in fog
removed mson
increased firestorm aoe from 200 to 300
increased vacuum damage a little
* Added unique scourge courier models (both ground and air couriers)
nerfed berserker's blood level 4 constant hp option from 50 missing health to 100
Increased inner vitality manacost from 50/70/90/110 to 70/110/150/190 and cd from 25 to 30
* Added new ability to flying couriers
improved endscreen scoreboard
better storm death animation
improved dark portal leveling and cast location restrictions
improved storm's str a little bit
fixed grapple initial pull area bug
Changed hotkey setup on new heroes from zxcf to werf
pitlord ms 300->310
reduced grapple mana cost
updated pit of malice (cage)
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