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Diablo 3 ?
#9
When we first heard about the project we couldn't understand how Flagship planned to have a first-person shooter where your personal skill didn't matter and where your character's skill would determine if you hit and how much damage you do. Everything cleared up once we started to play. The weapons you're using aren't your typical first-person weapons. Most of them don't require you to aim, and many track targets automatically. Forget about pixel-point damage, trying to lead an opponent, or carefully lining up a head shot: The arsenal of weapons in Hellgate is completely over-the-top and utterly customizable. You'll worry less about aiming and more about tactics as you mow down room after room of demonspawn. We may have been in hell, but it felt like heaven to us.

c pas un fps
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